export default {
    "名称": "缚仙蛛丝",
    "备注": "禁用目标道具栏中随机3/5/20格物品，持续到战斗结束。",
    "灵宝算法": function (fight_data, src_unit, target_unit, lb, consummer) {
        let data = 1;
        if (consummer === 1) {
            data = 3;
        } else if (consummer === 3) {
            data = 5;
        } else if (consummer === 7) {
            data = 20;
        }
        src_unit["缚仙蛛丝"] = data;
        G.FightComputingUtils.computing_skill(fight_data, src_unit, target_unit, lb["名称"]);
    },
}